Not publishedAbsence of data is data — these are the specific gaps, so you know exactly what any other page would be guessing.
- • Character names — only three names (Dark Cloud, Eraser, Mono Paint) circulate, and those come from one tracker's expectation of future code rewards, not a roster table.
- • Unlock prices — no character cost has appeared on any official or community surface.
- • Roster size and rarity tiers — nothing documents how many characters exist or whether they differ in availability.
- • Coin amounts per activity — the sources exist, the numbers do not.
Reading the collection rightBecause no character changes the grid, the collection is the only part of Chiidoku where taste outranks strategy.
That has two practical consequences. First, no unlock is urgent: delaying a purchase never slows progression, because progression is measured in solved boards, not owned characters. Second, the collection rewards routine: the documented income lines — daily missions on a refresh cycle, Standard clears at your band, endless streaks when your accuracy holds — all pay into the same wallet, so a short daily session grows the collection faster than an occasional marathon.
For the income side in detail — measuring your own session yields instead of trusting invented rates — the resource planner walks through the arithmetic.