Measure one earning session
- 1. Note your coin balance on the main screen.
- 2. Clear your daily missions plus three to five Standard levels at your current band.
- 3. Note the balance again — the difference is your measured coins-per-session.
- 4. Repeat once. Two sessions give you a range; one gives you a point that updates can invalidate.
Community wikis add endless streaks as an income line, so if you run Endless, measure it separately — its random boards make per-run payouts less predictable than campaign clears.
Turn it into an unlock plan
The arithmetic is simple once you have a measured rate. If three evenings of dailies plus campaign clears earned you, say, 240 coins across the three sessions, that is 80 coins per session; a character priced at 400 coins by the game's own store screen then costs five sessions, and you can see the date instead of guessing it. The numbers in that example are illustration — the game shows your real balance and real prices in its own store screen, and those screen values always beat anything written here.
Because characters are cosmetic, the plan is reversible: nothing on any documented source says an unbought character ever changes payouts, so delaying an unlock never costs you progression — only the cosmetic you wanted today.